![]() ![]() Tears of the Kingdom when compared to its predecessor is a more circuitous game. Most of the reason why it’s successful here is the same as it is in Breath of the Wild, but there are a few key differences in their execution. Whether you succeed in doing any of that is a question of skill and preparedness, but it’s this hands-off approach where the game trusts the player that makes everything far more enticing. Do the story in any order, or heck, skip the story outright and beeline it straight for the final boss whenever you want. Go anywhere at any time, go climb any mountain you see, cook whatever ridiculous recipes you want, and so on. The goal of The Legend of Zelda: Tears of the Kingdom is the same as its predecessor: to provide a complete and absolute sense of freedom. How was Nintendo themselves to follow up on such a monolith? A little over six years later, they’ve answered back with the release of The Legend of Zelda: Tears of the Kingdom. ![]() That only begged one important question, though. If games don’t take direct and sometimes blatant inspiration from it, then they’re often still compared to it anyway. ![]() The Legend of Zelda: Breath of the Wild’s legacy is one that has cast a looming shadow upon the open world genre. With bated breath, the sequel to arguably the most acclaimed game of the 2010s is upon us at last. ![]()
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